0 . 06 Hz Evoke Simulator Sickness ' ' Conflicting ' ' Motion Cues to the Visual and Vestibular Self - Motion Systems Around
نویسنده
چکیده
http://hfs.sagepub.com/content/46/1/142 The online version of this article can be found at: DOI: 10.1518/hfes.46.1.142.30384 2004 46: 142 Human Factors: The Journal of the Human Factors and Ergonomics Society Henry Been-Lirn Duh, Donald E. Parker, James O. Philips and Thomas A. Furness 0.06 Hz Evoke Simulator Sickness ''Conflicting'' Motion Cues to the Visual and Vestibular SelfMotion Systems Around
منابع مشابه
Frequency Characteristics of Visually Induced Motion Sickness
OBJECTIVE The aim of this study was to explore the frequency response of visually induced motion sickness (VIMS) for oscillating linear motion in the fore-and-aft axis. BACKGROUND Simulators, virtual environments, and commercially available video games that create an illusion of self-motion are often reported to induce the symptoms seen in response to true motion. Often this human response ca...
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Simulator Sickness (SS) is a form of Motion Sickness (MS) that does not require true motion – but does require a wide field of view (FOV) visual display [5, 46, 64]. Like all varieties of MS, an intact vestibular system is necessary to experience SS [12]. It has been called visually induced motion sickness [3, 52, 48] and Cinerama sickness [3, 5, 52]. The term “vection” is used to describe a vi...
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